![]() ![]() The best moments came when I learned to use the environment to my advantage. Working out every facet in this way, honing your skills and getting through an area perfectly is massively rewarding, especially in the latter stages when things get really hairy. Death is a lesson: about where the enemies patrol, who might get the jump on you, who might come running if you kick up too much of a ruckus. Shifty’s inspiration, death comes quickly and often, but it’s never unfair. It’s a system well worth utilising, though, as it got me out of more tight spots than I care to admit.Īnd many times it didn’t. Shifty will be in the firing line more often. It’s an effective, well-balanced risk and reward system the risks being that if you ease off your momentum, the meter will deplete unless already full and, more obviously, Mr. Stay on the offence, chain together takedowns and you’ll build up a meter that, once full, allows you to enter slow-motion, kicking in automatically if you narrowly avoid being shot. Shifty also deftly rewards the brave, encouraging you to keep attacking with its bullet-time mechanic. Early on, this allows you to teleport satisfyingly from goon to goon, laying down hits before they can draw a beat on you, but once the types of attacker get more varied and numerous, you really have to think more about your strategy, shifting to and from cover, to flanking positions, and smartly using the rooms to divide and conquer big hordes of foes. Shifty at all times press the shift button and he’ll quickly vanish and reappear where the cursor was. There is a cursor that sits a couple of inches in front of Mr. Teleporting, Nightcrawler-style, couldn’t be easier, though you can only do it five times in quick succession before a cooldown period kicks in. Shifty is a combat gauntlet, sometimes it’s a puzzle, sometimes a frantic test of endurance, and it never left me bored as a result during the 2-3 hour campaign. Shifty only really has these two core abilities (punch and shift) it’s remarkable how their benefits and purposes can differ from moment to moment sometimes Mr. The simple teleporting mechanic, however, provides enough to make the experience feel fresh, while some terrific level design compliments it wonderfully, allowing for countless moments that made me feel equal part genius and badass.Īnd while Mr. Sometimes frustrating, too, but in the good way.įrom its top-down viewpoint, one-hit deaths (for the player), quick restarts, and focus on fast, rhythmic melee combat, the influences of developer Team Shifty are abundantly clear, taking a few cues from the brilliant violence ’em up, Hotline Miami. Secondly, he can shift (teleport) short distances, even beyond walls, which makes his mission of stealing weaponised plutonium from this fancy labyrinth full of cronies, lasers, mines, and other dangers a whole lot… well, not easier as this is a challenging game, but certainly possible, and fun. ![]() Firstly, he can punch like a jackhammer, which is good as it’s his only real form of subduing the hundreds of gun-toting goons patrolling the tower of evil businessman, Donald Trump Chairman Stone. Shifty is a thief with two very useful abilities. These are the types of high-pressure encounters that can make Mr. The remaining three know exactly where I’ve landed and are already on their way… A couple of swift hooks knocks them to the floor, and I’m gone again, this time materialising in an adjacent office. The others go to fire, but in a cloud of black smoke I’m already gone, only to reappear behind another. It hurtles across the room, taking out the guard directly opposite in a shower of splinters. I know that there are five guards with guns trained on the other side. ![]()
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