![]() Whoever designed that section needs to be executed.Īlso joining the host of features is Minion possession and Minion disguises, where The Overlord can take over the body of one of his cackling servants or dress them up like enemies at key points in the game. The only real problem with them is the section where you have to manually steer green minions around a circular wall to keep an elevator going up. Still, the mounts are a great addition, with the Red Minions’ Salamanders being especially fun to control. Siege weapons are more fun, but it can be difficult to get catapults to hit targets properly, and the ballista machines are simply boring to use, lacking the sense of power and destruction that they should. Ships are a pain to control, not helped by the fact that reversing them doesn’t invert the controls for some reason. ![]() ![]() There is a lot more to do this time around, but sadly, for every new addition, there seems to be a new problem. Siege weapons and ships can now be controlled after Minions are sent to power them, and each class of Minion gets its own unique mount at points in the game, which have special bonus effects for your horde. While the game could have gotten away with simply providing more of the last game, this sequel comes up with some impressively inventive ideas and has made the game feel so much more interactive than before. Putting the issues aside for a second, it has to be said that Triumph Studios has not rested on its laurels when crafting Overlord II. Controlling the minions and the camera with the right stick is a hassle, and it’s difficult to juggle the game’s four different Minion classes, each of which have their own specific uses in battle. Overlord II keeps the control scheme of the last title, which basically does as good a job as it can with the complex controls, but still gets muddled and confused all too regularly. It doesn’t help that the cutscenes seem disjointed and glitchy, with character voice samples sometimes even talking over each other and sounds cutting out entirely.Īs with the last game, players get to control a gang of vicious Minions who will do his bidding. Pratchett is a decent fantasy writer, but isn’t very funny, and while there are a few laughs to be had, there just isn’t enough humor befitting such a darkly comic world as Overlord‘s. The story, written by Rhianna Pratchett, has a few high points, especially the end twist, but it has to be said that most of the humor misses the mark. After the “Overlad” has his first clash with The Empire, he is taken to The Netherworld and instructed in the ways of Overlording, so that he can reclaim the world and rule it in his own dark image. Gnarl and the Minions eventually find a a worthy successor to the evil throne, a shunned “witch boy” in the snowy town of Nordburg. In his absence, the forces of evil have been scattered and the world has been slowly cleansed of magic by a new ruling body, The Empire. Overlord II (PC, PS3, Xbox 360 )Īt the end of Overlord‘s one and only expansion, Raising Hell, the original Overlord was dragged into the fiery pit to suffer the fate that all evil rulers must eventually face. However, the game’s problems seem to have increased since the last game, with new ideas bringing new issues.Ĭan this sequel repeat the creative success of the first game and remain brilliant in spite of its flaws, or do the issues drag this follow-up game down into the murky Netherworld? Read on as we review Overlord II. Overlord II attempts to pull the same stunt, shining through with some ambitious new ideas and a chance to be far more tyrannical. Its unique gameplay, evil-minded focus and silly sense of humor outshone the technical issues and awkward controls to create a fun and memorable title that proudly sits among my top titles of this generation. Overlord was one of my favorite games of 2007. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |